Browsing by Author "Misso, Angelina"
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Item Development of Online Optical Fiber Communications Experiments using the Interactive ILabs Shared Architecture(2015) Misso, Angelina; Mwambela, AlfredAn intervention approach in introducing new online fiber optic communications labs in an operating environment where resources for establishing new conventional labs are limited is presented. The focus of this educational intervention is on the technological aspect required to develop and deploy the labs online. The developed labs demonstrated some of the distinctive features of fiber optic communications compared to the conventional electronics copper wire communications media. Telecommunications kits from Emona – FOTEx, National Instruments – ELVIS II hardware platform and MIT iLabs Shared Architecture remote lab framework were used to develop and deploy online fiber optic experiments. The developed labs have provided means for students to perform relatively new lab work anytime, anywhere. The sharing aspects extend their accessibility to other institutions with similar operating environment and limited technical knowhow on managing remote labs.Item Exploring the Adoption of Virtual and Augmented Reality in Enhancing Interactive Learning in Tanzania(IEEE, 2019-07-18) Misso, Angelina; Stephen, Josephine; Maiseli, Baraka J.; Kissaka, MussaThe challenge of inadequate teaching and learning facilities impedes the development of the education system in Tanzania. This instigates the need to combine education and technology for provision of education. This paper assessed the adoption of Virtual and Augmented Reality as a tool to improve interactive learning. The research assessed the awareness and perceived usefulness of virtual and augmented realities in education. The research utilized a quantitative methodology whereby an online survey was used to collect data. Results indicate 69.7% of the respondents were aware of virtual and augmented reality. Moreover, 87.4% of the respondents agreed that virtual and augmented reality can be adopted to improve interactive learning. Interestingly, Science, Engineering, and Medical fields were proposed for adoption. These technologies influence students’ interest and motivation to learn through visualizations and interactivity. However, further research is recommended on cost-effective gadgets for virtual reality technology and suitable content for augmented reality technology.